Updates to USD and FBX support and the Bifrost and Arnold plugins There are also a number of other minor UI and workflow updates: you can find a full list via the links below. In addition, it is now possible to edit the colour ramps used to visualise falloffs during falloff weighting. Subset mode uses Component Tags to apply deformation to only part of a mesh Falloff uses custom 3D objects to control falloff. The Sweep Mesh tool, used to create 3D geometry by sweeping a profile along a guide curve, gets the option to adjust settings on a per-curve basis, as well as globally.Ĭomponent Tags, used to create custom geometry selections to which deformers can be applied as part of Maya’s new topology-independent rigging workflows get more options for controlling tag membership.ĭeformers themselves get two new falloff modes. In addition, several of the new features added in Maya 2022 earlier this year have been updated. Updates to Sweep Mesh and Component Tags, plus two new deformer falloff modes The original version was removed in Maya 2018, although it had been incompatible with Maya’s Viewport 2.0 display for several releases before that. In addition, the Viewcube, Maya’s viewport navigation widget (shown above) has been restored. It is possible to launch tools directly from the search results, and even to execute MEL or Python code. Users can also search for related keywords – like ‘hair’ instead of ‘XGen’ – and filter the results via tags. The update also introduces a new global search system, making it possible to search for menus, tools, commands and scene objects by typing part of their names into a text field. New global Search system – and the return of the Viewcube Other new features are geared to using Maya to create your own interactive tutorials and presentations.Ī new Stage node makes it possible to execute Python scripts in sequence to create guided tours, while a new option to display 2D overlays over Maya’s UI can be used to create annotations. New Stage node and UI overlays for authoring interactive presentations The character rig for Mayabot, the virtual host of the Interactive Basics tutorial, is bundled free with Maya. Many of the the new features in Maya 2022.1 are geared towards reducing the learning curve for new users.Ĭhanges include two new starter tutorials, Interactive Basics and Quick Tour, and a new start screen, Application Home, which provides access to more tutorials and information on new features. New starter tutorials and launch screen for new users Maya’s Bifrost, Arnold and USD plugins have also been updated. The update adds a new home screen and starter tutorial, new tools for authoring interactive presentations, a global search system, plus new falloff types for deformers, and restores Maya’s Viewcube. Have a working knowledge of how to apply bump and normal mapsĪll of the above Items are skills that will be learned during the class.Autodesk has released Maya 2022.1, the latest version of its 3D modelling and animation software. Use mash to sprinkle the doughnut with sprinklesĭemonstrate the ability to correctly texture your 3d models using image files You should be able to make more realistic textures like the ones on the thumbnail for this class by using bump and normal maps to fake detail.įor this to happen you as the student should: The goal of this class is for you to have a basic understanding of the Mash Maya's procedural system, also learn how to UV unwrap 3d models and learn how to texture you 3d models using image files. When your done you should be able to create more appealing and realistic textures for your 3d models. We will continue with the 3d model of the doughnut we made in the first part, we will add sprinkles and create more detailed textures for our doughnut model. Our main objective in this class is for you to have an idea of what proceduralism is and how to work with Mash. If you have not watched the first part then I suggest watching that first and then come to this. This is the second part in this Autodesk Maya basic tutorial for beginners series.
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