From what I’ve read and seen, this particular remake was a small glimpse into what Hell may be like. The game was developed by Cyan/Hoplite Research and published by Empire Interactive.įor those of you (myself included) who missed out on this gem, let me provide you with a little background of this original remake for the DS. In particular, one of these remakes was of the original MYST for the Nintendo DS, which was released in May of 2008. During its long tenure, it has spawned multiple sequels and a few remakes. It’s a series that has been around for almost as long as I have been on this Earth. That being said, the plot was captivating enough to enjoy seeing its conclusion.MYST doesn’t really need an introduction. I didn’t really grow to feel much about the brothers, nor care about their motivations, good or bad. This in itself was cool, but I was so worn down by the time I got here that it hurt my enjoyment. Finally, I saw context for one of the more known and talked about twists in gaming. When I wrapped up Myst’s narrative, it was sort of worth it. It’s so busy holding on to the past that it performs poorly in welcoming potential newcomers, something so inevitable when you put this game on a device like the Oculus Quest. Yet that’s also where I think this version of the game will lose players. Myst is a game held so dear that it no doubt has its purists that’d throw their arms up in protest at the slightest of change – I get the hesitance in wanting to change too much. Still, other puzzles such as getting a machine to play a specific melodic tune feel tired and unfriendly to those that are tone deaf, let alone hard of hearing. This is quite novel and immerses you more than its prior point-and-click counterpart. There’s more interactivity in that, with use of VR controllers, you’re quite aptly simulated as the one actively turning the dials or punching in codes. I know Myst is both beloved and loathed for its tedium, but a little more modernisation in the way you solve puzzles would’ve gone a long way. Sure, travelling to realms through interacting with a book seems simple enough, but you’ll often find yourself jumping through obtuse hoops to even get to an age, where equally difficult puzzles await. The more time spent with Myst, the more you’ll see (especially if you’re a newcomer like me) that it’s still quite the tedious game. Just what is that rocket ship doing there? What are these books that lie in a library? Who are these two brothers, quite literally trapped within the pages of a blue and red book, and why are they feuding? It’s up to you to find out.įrom there, players will see themselves travelling between different worlds known as Ages, all with mysterious books serving as portals. With a bizarre giant gear, sunken ship and observatory just some of the sights you’ll see on the island, the mystery thickens. Placing their hands upon the book’s final pages, the individual is transported to none other than this mysterious island. In the book is the detailing of a curious Myst Island, full of secrets. Discovering a bizarre book by the name of Myst, the unnamed character investigates it. This remake of Myst sees things narratively 1:1 to the original. It’s been a long time coming, and it’s not without its faults, but the journey was worth it.īogged down by Myst and its obtuse puzzles Now, we’re seeing the classic puzzle adventure break new ground by jumping into the virtual reality space on the Oculus Quest. Naturally, it’s seen re-release after re-release and even remakes after remakes. Since then, the game has reached all-timer status for how innovative a puzzler it was all those years ago. The original Myst released, if you can believe it, twenty-seven years ago for the Macintosh personal computer.
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